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This Wiki is currently used to support the discussion and planning for a [[CHI 2013 Visions and Visioning SIG|CHI 2013 Special Interest Group Meeting on Visions and Visioning in CHI]]. If there is sufficent interest and up take it may move beyond simply visions for human computer interaction and into broader visions for computing.
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[[CHI 2013 SIG Meeting]]
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[http://t.co/HOCpAKja  See our CHI SIG 2013 video]
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== Introduction ==
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There are many visions that touch on the future of
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human computer interaction from a [[trans-human future]]
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to a [[post-technological UI]]. However visions related to
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the progress of technology are not new. Creative and
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insightful visionaries from [http://www.infidels.org/library/modern/john_murphy/denisdiderot.html Denis Diderot] to [http://web.mit.edu/invent/iow/bush.html Vannevar Bush] have been postulating visions of possible futures
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or technology for centuries. Some idealised views end
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up discredited with advances in knowledge, while
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others now appear remarkably prescient.
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== Our Question ==
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The question is, do visions and the process of creating them have a place in CHI, or are they simply flights of fancy? Details of this CHI 2013 SIG's [[CHI 2013 Visions and Visioning SIG | Objectives, Organisation, and Audience]] details can be found on the [[CHI 2013 Visions and Visioning SIG]] page.
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== Context ==
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This SIG meeting provides a forum for visionaries;
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researchers and practitioners looking to consider the
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place and importance of visions within CHI. Can visions,
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the process of visioning and forming new visions help
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us refine, advance or develop new research or forms of
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interaction. And if visions are important to us, then are
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they part of the regular academic process? If so, should
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CHI provide venues for publishing new visions?
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This SIG aims to reflect on CHI’s stance
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towards visions as a means to advance research in
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human computer interaction. Are visions part of the
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regular academic process and should they be embraced
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in CHI as in the UbiComp conference? This SIG seeks to
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form a community of interest around reflecting on
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visions, the visioning process and considering if visions
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have a place beyond post-hoc justification of research.
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This SIG aims at discussing the role of visions in CHI
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research and what role visions should have at the CHI
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conference. Committees do not create new visions nor
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do participants in a 90-minute SIG. Instead the goal
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here is to understand the place of visions and how they
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can aid in furthering research, development and indeed
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changing our perceptions of what CHI might be.
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== Background ==
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Can visions such as a [[trans-human future]] or the [[post-technological UI]] act as "an incentive for scientists" as Vannevar Bush said or function as a focal point for new communities?
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Visions allow us to consider what our preferred future
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for computing and interaction might be. Even before
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computing was conceived, visionary thinkers in art,
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science, the popular press and science fiction presented
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visions of a world underpinned by computing.
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Visions are typically not grounded in the problems or
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limitations of today’s computing environments. Instead,
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they provide us with a long-term view focused on a
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possible future. Published in papers, books, videos or
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other media visions can afford us a source of
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inspiration, the ability to spark the imagination and
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help communicate the thoughts and aspirations of
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many. Visions have successfully helped create
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communities of interest; where entire communities and
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conferences have been established based on visions.
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There are many established visions we can draw on from [[Techno-dependency]], [[Hyper-Connectivity]], [[Ubiquitous Computing]] to [[Radical Atoms]]. Existing
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visions range from being ones which are explicitly defined,
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technologically defined by example, defined by interaction,
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implicitly defined or emerge naturally as a concept.
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Emergent visions such as the [[Paperless Office]] have
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formed through the popular press, only later to be
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questioned as myth by researchers. Visions based on
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technological examples have emerged from research or
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concepts such as the [[Phone Slave]] or [[Knowledge Navigator]] and offer a view of interaction that can
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inspire others to see them as visions. Visions based on
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views of interaction include [[Embodied Interaction]] and
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[[Instrumental interaction]]. Implicit visions emerge
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related to specific technologies such as [[Brain Computer Interfaces]] or [[VR]] and to concepts such as the [[Singularity]]
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, [[Internet of Things]] or [[Ambient Intelligence]].
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Some visions present a more definitive view of how they
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would like to see the world and examples of such include
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[[Ubiquitous Computing]] (vanishing computer, embodied
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virtuality, context, pads, multi-display environments)
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, [[Memex]] (“WWW concepts”, brain computer
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interfaces, new forms of encyclopedia, speech recognition,
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association indexing), [[Tangible User Interfaces]],
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[[Augmenting Human Intellect]] and [[Radical Atoms]]
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(dynamic materials, shape-memory clay) [6].
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Not all visions have come about from a single author or
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even a clearly defined vision statement. Some have
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caught the imagination or aligned naturally with emerging
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communities while others have languished in obscurity.
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== Use of Visions ==
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For CHI what use are visions in practical terms?
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Visions are “immortal thoughts” which endure, fly and
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inspire “precisely in proportion to the depth of mind
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from which it issued, so high does it soar, so long does
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it sing.” said Emmerson. Visions have traits, problems, and
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functions and can be considered of different categories.
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Traits common to all visions are an aspirational future,
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san idealized past and a recognition that the technology
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or use of technology today is poor. Some visions are
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framed so far into the future that they often appear to
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the reader as science fiction or magic rather than a
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concept that can inspire or motivate research now.
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Other visions are much closer to our current world as
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they draw on established or expected developments in
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scenarios. As such, this category of vision is often
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easier to understand and embrace. In either category
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visions can function to communicate ideas, inspire or
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energise research, point out gaps in current technology,
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aid in community formation, act as a bridge to other
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fields and even improve funding. Visions do have
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problems, for example either being too radical or more
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often describing a perfect and hence unrealistic world.
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Despite these potential problems, visions have proven
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to have the power of shaping communities in Human-
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Computer-Interaction and guiding research efforts over
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many years, or even many decades.
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Consider for example Vannevar Bush’s vision of [[Memex]]
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that was published in 1945. This has inspired several
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generations of researchers working on hypertext
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interfaces – most remarkably this holds true even
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though Bush foresaw fundamentally different, analog
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technology as the basis of hypertext than the digital
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technology employed by [[Engelbart]] and his successors.
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The vision of [[Ubiquitous Computing]] (UbiComp), was
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developed at Xerox PARC at the beginning of the
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1990s. It defined their research for years, led to the
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creation of conferences and is still very influential on
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current HCI research and thinking even after 20 years.
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The emergent vision of the Paperless Office helped
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frame the thinking Xerox put into the development of
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PARC. While other authors presented this vision as a
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myth, it remains as a vision or counter-vision.
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For more details, we refer to Reeves’ recent paper,
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which provides a thorough analysis of various roles that
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visions and envisioning can play.
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[[Old Main Page]]
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Revision as of 21:51, 28 February 2013

CHI 2013 SIG Meeting

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